Quality games IP protection methods by Nima Abdullahzadeh 2023

High quality games intellectual property protection solutions by Nima Abdullahzadeh 2023: Iranian VODs are not illegal in Iran: One of the most important points to be mentioned is that Iran is not a member of the ” Bern Convention ” [to protect literary and artistic works]. The Berne Convention obliges the member countries to protect the copyright of the works of the authors of other signatory countries as well as the works of their own authors. Nima Abdullahzadeh, a legal expert familiar with international issues, points out in a conversation with Digiato that because Iran is not a member of this convention, foreign works are not protected by copyright, and in principle, Iranian VOD platforms do not do anything illegal according to Iranian law. Read extra info at نیما عبدالله زاده.

However, Nima Abdullahzadeh says there is also the possibility that the issue will go beyond the DMCA, or attempts to remove content from various platforms, and end up in court. In this case, the owner of the work sues the court for “Copyright Infringement”, which can create very serious challenges for people who are infringing copyright internationally. The first big challenge is that if the CEO or board members of these companies have dual citizenship, they are criminally and legally responsible in the second country, which is most likely a member of the Berne Convention. Abdullahzadeh says: In this case, the owners of the work can complain directly to each of these persons who have dual citizenship. Even the fact that the CEO and members of the board of directors do not have dual citizenship is still not an obstacle to file a complaint. They can file a lawsuit, but its outcome depends on various factors. But the most important point is that the vote is not enforceable in Iran. Finally, there may be restrictions for these people who cannot leave Iran . “Supposedly, the complaint can be made in Canada, and in this case, if the person enters Canada, he will be arrested and must pay the fine.

After presenting the headlines of the conference, Nima Abdullahzadeh explained the importance of intellectual property at the beginning of the speech and by explaining that intellectual property basically refers to anything that is created with thought, she said that basically a game is considered a constructive intellectual property that consists of components. There are different types and each game is an Intellectual Property (IP). Abdullahzadeh further added that by making games, game makers have in fact created IP, and if there were no copyright and intellectual property, there would be no game industry.

Nima Abdullahzadeh says: “Purchasing content from domestic companies is not logical. For example, as an Iranian company, you obtain an exclusive license to display content. But since Iranian law basically does not support that content, you cannot prohibit your competitor’s service provider who has not paid for the content from displaying the same content. As a result, from a commercial point of view, buying content weakens the Iranian company. Because the competitor can display it without paying.”

Abdullahzadeh further pointed to the differences between the copyright law in Iran and the United States and said that in Iran, the law deals with the violator who knowingly violates IP in a criminal manner and with a prison sentence. The copyright law in Iran is defined 30 years after the death of the last author and creator, and this right can be inherited. American law says that if an American work is used, it must be registered in a special system in order to use copyright laws. In Iran, the producer does not need to register a copyright and the works receive this right from the time of publication.

Nima Abdullahzadeh: The industry is formed with income, and if there is no intellectual property, they are practically not a game industry either. At the beginning, I personally expected that this speech would be well received, considering the importance of the copyright issue in Iran and the world and the connection of this issue with the publishing of games in the world markets, but the reception cannot be considered acceptable.