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Dungeons&Dragons t-shirt themed merchandise shop today: It is smart to prepare for your character’s untimely demise. However, not many players are willing to let that happen without a fight. Therefore, potions. ALL the potions. When a character is new- the threat of dying is pretty common. They are, in gamer terms, “squishy.” While potions may be expensive and a pain at first, they are integral to gameplay. Buy, persuade, steal, or find health potions as much as you can. Many types of potions exist, but by far the most needed/used are health potions. Read additional details at https://dnds.store/.

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A really bad habit that it’s easy to get into when trying to bend the story around your players’ actions is that as GMs we can sometimes write ourselves into a corner. There are a lot of plates you have to keep spinning to keep interesting stories ticking on the fly – and sometimes even the GM can end up unsure of where to go with things. There have been multiple times where a player of mine has asked about a certain NPC or plot hook to which my only response has been: “I’m sorry, I have absolutely no idea what you’re talking about.” Here’s a key bit of advice that deserves to be talked about more: just retcon things. If something that’s been established before no longer makes sense – or if your players aren’t comfortable with where something is going – you can just pretend it didn’t happen.

Whether you’re planning to run a roleplaying game for the first time, or you’ve been playing for years and are just looking to level up your skills, we’re gathered together 10 bits of essential DM advice to keep in mind next time your group gets together. Rulebooks can be a useful reference, but you don’t have to memorise every word. Image: Wizards of the Coast Whether you’re playing your first-ever RPG and pretty much everything is new to you, or you’re an experienced GM trying out a new system, at some point you are going to have to learn the rules of a game.

The Player Handbook is every D&D player’s bible. Here, information can be found on every race, class, background, spell, god, aspect of combat, and more. New players should take time to read through it in their own time and gain an understanding of the mechanics, particularly ones that pertain to their class. Keep it handy during sessions as well, to quickly look up spells or items if need be. However, in the midst of the game, players might not always be able to find speedy answers by flipping pages – leading into the next point. Discover more details at https://dnds.store/.

For example, if a wizard fails to recall knowledge that should be obvious to them, players can cause hilarity by describing their dumbfounded expression or frantic sputtering. If a barbarian charges into the fray only to get knocked out, the cleric might have a chance to show off their new healing spell – and express their character’s exasperation. Roleplaying critical fails and working together to overcome them is part of the fun. This is a little different for every group of gamers, as some adhere to the rules more strictly than others. But for more casual campaigns, like ones that first-timers usually join, rules are a little more flexible. Among groups of friends, enjoying the journey is often more important than the letter of D&D law.